AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Kuwait Q4 2021
Explore the performance of the top 5 educational games on the Android platform in Kuwait during Q4 2021, examining trends in downloads, revenue, and active users.
In Q4 2021, the educational games category on the Android platform in Kuwait showcased diverse performance trends, with varying levels of downloads, revenue, and active users. Here’s a detailed look at the top 5 educational games based on data from Sensor Tower.
My City: Apartment Dollhouse saw a significant increase in weekly downloads, starting from just 3 in mid-October to peaking at around 2.7K in early December. Weekly active users followed a similar upward trend, growing from 160 in early November to about 4.3K in the first week of December. The highest weekly revenue was approximately $4 at the end of September, but it saw a decline thereafter.
Toca Boca World maintained a steady performance throughout the quarter. Weekly revenue ranged between $200 to $500, peaking at $511 in mid-December. Downloads fluctuated but remained relatively stable, with a high of 1.5K in late September and a low of 516 in early December. Active users hovered around the 6K to 8K mark, with a peak of 8.2K in the last week of December.
Adnan The Quran Teacher experienced consistent download numbers, starting at 228 in late September and peaking at 839 in mid-October. Active users showed a steady trend, peaking at around 2.9K in mid-October before declining to 2.2K by the end of December.
Baby Panda's City saw its weekly downloads peak at 1K in early November, followed by a gradual decline to 372 by the end of December. Active users mirrored this trend, starting at 52 in late September and reaching a peak of 1.7K in early November before falling to 989 by the end of December. Weekly revenue showed minor fluctuations, peaking at $6 in the last week of December.
Vlad & Niki Supermarket game showed a significant increase in weekly downloads, starting at 506 in late September and peaking at 1.3K in the last week of December. Active users increased from 1.1K in late September to 2.1K by the end of December, while weekly revenue remained relatively low, peaking at $1 in December.
For more insights and detailed data on the performance of educational games on the Android platform in Kuwait, visit Sensor Tower.